Second Dawn
Much of my original art work is set in the Second Dawn universe, a dying solarpunk earth fought over by the Regime and the Resistance. I thought it would be interesting to codify the world in a wiki and use it with LLMs.
Plates SD-WM-03 · 05
World Map
Ink surveys and illuminated chart — Reach, Steppes, hive, and the Agfields south of Megacity One, with the deserts only on the rim.
The long file
World Bible
The working scripture of the Second Dawn — Collapse, ministries, factions, and the age they insist is morning.
Plate SD-AL-01
Alignments
Political compass of the war for order — Resistance to Regime, Autonomy to Authority.
Marks
Faction sigils
13 marks
Factions
14 entries
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The Regime
The autocracy that won the chaos. A totalitarian technocracy ruling the Mega Cities — pragmatic still, just beginning to gild itself into faith and aristocracy.
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The Jesuits
The Regime's cloistered order of sanctioned precogs — forged as children, bound to the Oracle's will, forbidden to see the future for themselves.
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The Oracle
The near-mythic precog who dreams the probability field — saint and machine to the public, the Regime's living claim that prophecy can be owned.
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The Resistance
The insurgency that would break the Regime's grip. To the state they are terrorists; to Gen Pop and the Spill, freedom fighters — or saboteurs, depending on the week.
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Gen Pop
The counted masses of the Mega Cities — poor, tired, mostly neutral. They live under the Regime because the alternative was chaos, until the control starts to feel worse than the fear.
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The Spill
The city's overflow — dens beyond the formal stacks. Larger than the rolls admit. Same authority, thinner protection.
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The Seers
Street prophets of the sprawl. Fortune-sellers in the underpass — mostly frauds, occasionally, dangerously, real.
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The Druids
Techno-pagans of the green. They worship the machines the world forgot, and grow their power out of root and circuit alike.
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The Dover Scavs
Salvagers of the drowned coast. Part pirate, part monk, part mechanic — reading the past out of the wreckage.
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The Karsaga Reach
The frozen ground the whole world runs on. Where the fuel is dug — and so the most fiercely held place there is.
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The Steppe Nomads
The Solari Clans. Free riders of the grasslands who refused Regime rule — and live off their own sun and weather.
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The Banal Lords
Lower Regime nobility of the Agfields — or people dressing as it. The urban elite do not seat them. They take the snub out on the owed.
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The Corvée
The owed of the Agfields. A status the roll prints, not a banner they fly — unpaid days, strip-bound lives, serfdom under the machines.
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The Partisans
Resistance-aligned volunteers from the Corvée. A rural cell war against the harvest machines — French-resistance cloth, a red mark when they mean to be seen.