The Steppe Nomads
The Steppe Nomads — Faction Bible (working title)
The Solari Clans. Free riders of the grasslands who refused Regime rule — and live off their own sun and weather.
Symbol & Logo
A tall prayer cloth on the wind — a sacred pennant with smaller companion ribbons, stippled woodcut white-on-black. No state sun-disc: they refuse the Regime’s mark. Devotion is cloth and weather, not a ministry brand.
Secondary marks kept in steppe-nomad-logos/ (full sun, turbine, rider, harness, night landing, wind rose, and other prayer-cloth cuts). The pennant is the shared banner; the sun variants remain clan dialects and older signs.
Status: logo established.
Overview
Known as the Solari Clans, these are horse-clans, traders, and war refugees who refused Regime rule. They roam the Steppes north of Megacity One — wild grassland between the hive and the Karsaga Reach — beneath rusted turbines and broken solar fields, living off sun and weather rather than the Regime’s grids and fuel. Their independence is practical: they do not need the infrastructure the ministries ration and withhold.
Culture
Freedom, family, and trade. Their markets appear overnight — bursts of color and sound in the emptiness, gone by morning.
Trade
Weapons, hacked drones, and offworld contraband. They are a channel through which things from the far settlements reach the ground.
Allies
Maintain secret pacts with smugglers who land in the plains under night skies.
Aesthetic
Wind-worn leathers, solar harnesses, prayer cloths strung across turbines.
Open Threads (to expand)
- “Solari” — is there a sun-faith here, or just a practical culture named for the power they actually use? Either way, living off open sun while the cities run on controlled cores is a clean contrast to develop.
- Their solar power makes them one of the few cultures not dependent on He-3. Does that make them genuinely free, or just poor and beneath the Regime’s notice — until they matter?
- The offworld smuggling ties them to the other worlds. What comes down in the night, and who’s really on the far end of those pacts?
- Are they neutral traders, quiet Resistance allies, or something that would sell to anyone? Would they run fuel, people, or precogs if the price were right?
- What happens to a free people when the Regime finally decides the Steppes are worth taking?